Important NG Trends

Key NG Technologies

CulturePartic

Culture of Partcipation

The Culture of Participation consists of individuals and organizations that actively contribute to the fulfillment of their personal and economic needs, rather than wait for a third party to anticipate those needs and deliver solutions.

Individuals within this culture are attracted to websites, media, and events that facilitate participation and are turned off by ones which do not.

LIFT07: Collective Intelligence for the Entreprise by Lee Bryant

Lee Bryant of the social software consulting company Headshift in London spoke about "collective intelligence for the enterprise". He stated: we are wasting a substantial amount of brainpower of people working in organizations. He goes on to say that IT systems don't understand how we work, and they offer an insufficient diversity of inputs to stimulate intuitive decision-making. Social tools may represent an answer: these tools grow and get better and more useful as more people use them.

Don't Count on User-Generated Content

One manifestation of the culture of participation is "user-generated content", the idea that a site's users will contribute content that makes the site increasingly valuable to a target community. But the truth of the matter is embodied in something called the 99:9:1 rule:

Candidates and Online Communities

The presidential candidates are trying to engage NG's culture of participation through presence on popular online community sites. Here's what's happening with the three major presidential candidates:

Candidates' Crowdsourcing Apps

"Crowdsourcing" is often applied gathering information from online communities, but it is also a way of putting those communities to work. Presidential candidates are using crowdsourcing applications that put volunteers to work in their own homes calling potential voters around the country. Clinton's "Call Center" landing page shows a typical app's workflow step-by-step.  Obama's landing page for a similar app has a different engagement style.

Google Sites

Google Docs has been an free, albeit awkward, way for teams to collaborate via shared documents. Now Google ups the ante by introducing Google Sites. Google Sites is basically an enterprise wiki that supposedly integrates with the company's shared documents and email capabilities. The NG team will be reporting on how well this works for our projects in the future. But for now I'll leave you with this comment from CIO Insight on Google's potentially disruptive impact on traditional organizational dynamics:

Crowd-sourcing or Pro-sourcing?

"The wisdom of the crowds" is a popular Web 2.0 concept, but in a provocative Slate article/podcast titled "The Wisdom of the Chaperones", Chris Wilson cites studies of Wikipedia, Digg,  and other popular crowd-sourced sites to argue that all is not what it seems.  It's worth reading/listening, but here's the practical takeaway for successful NG implementation.

Attractive websites require intelligent and constantly fresh content, which many enterprises cannot quickly generate from the communities they are trying to engage or from their own employees. So using editors and writers, contracting with thought leaders as frequent contributors, and other similar investments should be evaluated. The chatter of the crowd is sometimes just no substitute for the work of professionals.

NG Success: Leadership Informed by Experience

A CIO Insight article chides the over half of surveyed execs lacking hands-on experience with Web 2.0 applications, "you aren’t putting enough thought into your job."

"Workers across your company aren’t waiting for you to try these applications, they’re using them already. The incoming generation of Web natives—the young people who will replace the retiring baby boomers by the millions—expects a work environment that reflects their reality. That’s where they’ll be most productive, too."

The author's suggestion - "spend a little time mucking around" - may work for some, but more aggressive approaches include seminars, workshops, executive boot camps, and coaching. Peer-oriented pilot projects can be particularly effective.

Crowdsourcing Journalism

An element of NG's culture of participation is "crowdsourcing", outsourcing by open call a task traditionally performed by a specialist. It is a way to leverage the mass collaboration potential of online communities. The Fort Myers News-Press used this technique last fall to investigate large and unexplained increases in a local municipality's property tax assessments.; On the Media reports:

Boomers, Gen-Y, and NG

Listen to an insightful 10 minutes on the workplace dynamics among Boomer, Gen-X and Gen-Y employees; and how this ties to NG tools like instant messaging and online collaboration, in a podcast interview with Tammy Erickson, author of the Harvard Business' Across the Ages blog.

Jonathan Cabiria explores positive impact of virtual environments

Interesting talk at LIFT08 conference by psychologist Jonathan Cabiria about relationships in virtual environments and social justice. He explores how platforms such as Second Life can create safe environments and can be a recommended activity for marginalized people, especially if they suffer from issues such as loneliness, depression, isolation, pessimism and/or low self-esteem. Watch the video:

Teleconferencing and Sustainability

The critical mass of broadband services and applications is contributing to a more sustainable economy. A recent study by the American Consumer Institute finds that "wide adoption and use of broadband applications can achieve a net reduction of 1 billion tons of greenhouse gas over 10 years, which, if converted into energy saved, would constitute 11% of annual U.S. oil imports."

One example offered by the study: "Teleconferencing could reduce greenhouse emissions by 199.8 million tons, if 10% of airline travel could be replaced by teleconferencing over the next 10 years." Rapidly declining price points for teleconferencing and other online collaborative tools make them a core part of the NG culture of participation, so there is no excuse not to consider deploying them.

Second Life: A Lot Like the First

<p>The virtual universe of Second Life is suffering not only from virtual bank defaults, <a href="http://marketplace.publicradio.org/display/web/2008/01/22/second_life/" target="_blank">says APR Marketplace</a>, but also from a lack of business confidence:</p>
<blockquote>

Collaboration and Generation

"In Defense of Gen Y Workers", by a 21-year old editorial assistant at CIO Magazine, provides good insight on how younger works expect to have Internet NG tools to perform their best. As this paragraph illustrates, her tone sometimes borders on the snarky but her points are well taken.

I grew up turning in my homework assignments online and using online chat rooms as study groups with fellow classmates. And it worked for me. It worked real well. I love the Internet, online communication and Facebook because these technologies allow me to do what I do best: multitask. Since I’ve been trained by and with these new technologies, I am—face it—better suited for the new work environment than you old folk. Even you old folk are beginning to realize that collaboration is a better way to leverage information to produce services, products, whatever. But while you think of collaboration theoretically, I live it and breathe it. And, unlike you, change doesn’t bother me. I love it.

"The Death of E-mail"

This article in Slate e-zine By Chad Lorenz describes the growing generational divide between users hanging on to email and ones migrating towards an IM/social networks mix. Writes the author:

". . . e-mail is looking obsolete. According to a 2005 Pew study, almost half of Web-using teenagers prefer to chat with friends via instant messaging rather than e-mail. Last year, comScore reported that teen e-mail use was down 8 percent, compared with a 6 percent increase in e-mailing for users of all ages. As mobile phones and sites like Twitter and Facebook have become more popular, those old Yahoo! and Hotmail accounts increasingly lie dormant."

Syndicate content